tradesnomad.blogg.se

Flightfactor boeing 777 worldliner professional v1.7
Flightfactor boeing 777 worldliner professional v1.7







flightfactor boeing 777 worldliner professional v1.7

Hope this helps to clarify some issues with this simple tweaking process. I consider this change as optional cause i cant verify that this does what i think it will do. Go to the menue standard -> wings -> wingflex and increase the dampening parameter from 1.00 to 1.50. Open the aircraft file in planemaker again. Notice same rotation values but different rotation keys.

flightfactor boeing 777 worldliner professional v1.7

Values infront of the sim/flightmodel/forces/fnrml_aero dataref has to be the same as the values infront of the WingPress dataref.Įxample: ANIM_rotate_begin 0.014300 0.039800 -0.999105 anim/WingPress1R.Values between ANIME_rotate_begin and the datarefkeyword has to be the same as in the default file.

#Flightfactor boeing 777 worldliner professional v1.7 code

So our wings will not only flex if we pull the stick, but also from the lifting force they produce during flight.įor every dataref and every occurence in the files we need to change the code between the dataref and the anim_rotate_end keyword: Since FF uses only one dataref for the wingflex that seems to be calculated from g-loads whe not only change the values of the existing datarefs, but rather add another dataref that describes lifting forces. Notice: Keywords can appear repeatedly in one file!!! Only thing important here: If you hit the keyword you know the part has to do with wingflex.

flightfactor boeing 777 worldliner professional v1.7

That depends on which file you are lookin into and on which part of it. The part that is relevant for us may look like this: EngRPress is a dataref describing the movement of the engine nacell. WingPress is a dataref describing movement of a wingsegment (one to four) and (left or right). So first we scan (strg+f) the file for the dataref keywords one by one Take an editor of your choice (i prefere notepad++) and open the files you found in step 1 one by one.įor the cargo version these files will be:įor every file the animation values needs to be edited. Take a note of all the files listed, some of them will contain animation definitions for the wings and engines. Now we can go to the menue bar and open the screen Standard -> Misc Objects. What object files need to be changed? Lets take a look into the aircraft file, where all external object files are listed: We need to change some object files for the plane because there we can find the animation definitions for the wing flex. Since there is some confusion how the tweak works:









Flightfactor boeing 777 worldliner professional v1.7